tag:blogger.com,1999:blog-19594639509848531362024-02-20T20:17:54.779-08:00TCG Competitive Meta Game14170http://www.blogger.com/profile/03280333325922817029noreply@blogger.comBlogger48125tag:blogger.com,1999:blog-1959463950984853136.post-5300643658218549422011-02-23T10:18:00.001-08:002023-07-29T08:42:44.591-07:00March 2011 ListWow I know its been a long time, I have been busy/almost forgot my password lol.<br />
<br />
Here are my thoughts on the Banlist of March 2011:<br />
Banned:<br />
-Goyo Guardian - Not to bad of a ban, 2800 beater that is plus one.I hear its pretty dam good with exceeds coming out.<br />
-Cold Wave - Great ban, now you cant drop a cold wave and otk or plus 3 with hyunlei/Debris Dragon.<br />
-Mass Driver - Kind of random, but good to stop any otks from rising again.<br />
<br />
Limited:<br />
-Blackwing, Kalut the moonshadow - On one part it was kind of harsh on BW and on another, Kalut is one of the most annoying things to go through when vsing bw.<br />
-Dandylion - Plants werent that broken of a deck in my opinion to get Dandy down to one.<br />
-Honest - Wow same place as kalut now, those discard to boost monster effects are taking a hit. Prolly has to do with ocg Fairy Deck.<br />
-Book Of Moon- Fairly Controversial, but I think it was a good idea. It is pretty hard to get over your opponent when they summon like 2-3 synchros and end with like book and bottomless facedown. Book also does alot for being one card, its just so versatile.<br />
-Gateway of The Six - Six Sams where to good with this at three so yeaa....<br />
<br />
Semi-Limited:<br />
-Archlord Kristya - Ocg Fairies, but I'd run two anyways to begin with.<br />
-Card Trooper - Alright a two, not three tho Machine Dupe anyone?<br />
- Debris Dragon - I would have said this to one and Dandy can stay at two but it is also ok this way. No cold wave means no debris for plus three.<br />
-Spirit Reaper: I think this is a little to good to be at two. Stalls and reaps cards, also baits out Solemn warning quickly.<br />
-Megamorph - Sure<br />
-Overload Fusion - May be splashed n machine decks for random otk, but seems rather limted now and slow b/c of future fusion at one.<br />
-Royal Tribute - To one would been better, a themed crush card pretty much.<br />
Icarus attack - I believe Kalut at one was enough for BW.<br />
-Solemn Warning - Pre Sams people only ran two anyways. It doesnt seem to do much anyways.<br />
<br />
Unlimited:<br />
-Chaos Sorcerer - Two seemed like the perfect number for this card. Three may make it a bit to overpowered.<br />
-Snipe Hunter - ok<br />
-Demise, King of Armageddon - sure<br />
-Dewloren, Tiger of the Ice Barrier - No more otk so alright.<br />
-Gold Sarcophagus - Three is to much in a deck anyways. Also Necroface is at one so no more otk.<br />
-Skill Drain - Shuts down to much to be at three, but not game breaking.<br />
- Ultimate offering- Gadgets get a boost and this card may be a bit to good when exceeds come out.<br />
<br />
Overall: The Banlist was great in balancing alot of the top decks. For the March' 11 format I expect the top decks to be :<br />
X-sabers - still a good deck because it swarms, reaps hand, and synchros alot.<br />
Six Samurai - Still fast, has three pot of greeds, one gateway, a strong synchro, and an e-call.<br />
<br />
Outside of those two it's hard to tell how good other decks will be. We need some results and new decklists to help us see what is good. The gap between tier one and two doesn't seem so great anymore.<br />
<br />
Till next time !14170http://www.blogger.com/profile/03280333325922817029noreply@blogger.com0tag:blogger.com,1999:blog-1959463950984853136.post-90618684217135875722010-09-30T14:42:00.000-07:002010-09-30T14:42:59.307-07:00UpdateI have been busy lately with school and such, but finally here comes an update!<br />
<br />
I topped the Kings oF Games regionals with x-saber ranking 2nd place.<br />
<br />
my build goes as follows:<br />
3 X-saber Darksoul<br />
3 X-saber Faultroll<br />
3 X-saber Boggart Knight<br />
2 X-saber Emmersblade<br />
2 X-saber fulhelmknight<br />
1 X-saber pashuul<br />
1 X-saber airbellum<br />
2 Cyber Dragon<br />
<br />
3 Book Of Moon<br />
1 Dark Hole<br />
1 Monster reborn<br />
1 Giant Turnade<br />
1 Cold Wave<br />
1 Mind Control<br />
1 Reinforcement of the Army<br />
<br />
3 Gottoms E-call<br />
3 Trap Stun<br />
1 Solemn Judgement<br />
2 Solemn Warning<br />
1 Mirror Force<br />
1 Torrential Tribute<br />
2 Bottomless Trap Hole<br />
1 Royal Oppression<br />
<br />
I will update it with side deck..14170http://www.blogger.com/profile/03280333325922817029noreply@blogger.com0tag:blogger.com,1999:blog-1959463950984853136.post-69487696277349874502010-08-23T09:58:00.000-07:002010-08-23T09:58:52.987-07:00September 2010 banlist<strong>Banned:</strong><br />
Rescue Cat- Well I thought large Trap Hole meant this card would stay, but it really is better of banned, this card with x-sabers is just broke.<br />
<br />
Substitoad- Good call over being at one, the FTK can't be done anymore<br />
<br />
Brain Control- Finally, Brain control has been turning to many games by itself<br />
<br />
Heavy Storm- Im quite suprised but I figured it would happen sooner or later. Now we will have more people set 3-5 and end.<br />
<br />
<strong>Limited:</strong><br />
Black Whirlwind- This card generates so much advantage I can see why it is at one.<br />
<br />
Dark Hole- Hmhm this one is quite interesting the card is quite powerful but the last time it was banned there was no stardust or starlight road.<br />
<br />
Infernity Launcher- otks so yea it makes sense to limit this.<br />
<br />
Monster Reborn- I belive this card is quite to powerful being how fast it is compared to call and how it can get it from anyones graveyard. Should have stayed banned but not the end of the world with it comming back.<br />
<br />
Royal Oppression- The card is rather overpowered regerdless where its played. Its annoying to either vs anti-meta without your special summons or meta that techs this card and only lets themselves special summon before you do.<br />
<br />
<strong>Semi-limited:</strong><br />
Chaos Sorcerer- Chaos sorcerer has been going around the banlist so much, at 2 it is quite powerful but I don't see any decks abusing it to much this format.<br />
<br />
Dewloren, Tiger King of the Ice Barrier- To match ocg list<br />
<br />
Magic Cylinder- Ok<br />
<br />
Mystical Space Typhoon- Fine, card at 3 might be annoying tho so 2 seems liek a good number.<br />
<br />
Ojama Trio- Ok, I wasn't even aware this was limited but it hasn't done much at one so we can try two.<br />
<br />
Snipe Hunter- could be at 3<br />
<br />
<strong>No Longer Limited</strong><br />
Cyber Dragon- Hmhm Should have been left at two. This card gives machines trouble because of Chimertech Fortress Dragon. It is also a free 2100 beater that can possibly give cybertwin, overdragon otk a chance.<br />
<br />
Goblin Zombie- fine seeing as x-saber Darksoul is at 3 and arguably better.<br />
<br />
Treeborn Frog- Doesn't really matter to much, you can only bring it out once per turn anyways.<br />
<br />
Black Rose Dragon- hmhm difference between two and three isn' too great, I can't see people bringing it out 3 times in one duel. Still quite to powerful to be above one.<br />
United We Stand- Fine<br />
<br />
Royal Decree- Hmhm mixed on this one since cards that shut down a third of your deck are annoying and this with perfect herald is annoying.<br />
<br />
Overall the banlist is good, better format now than last format. X-sabers,Herald,GB's,Quickdraw should all be tough contenders for this format.<br />
<br />
Laters....14170http://www.blogger.com/profile/03280333325922817029noreply@blogger.com0tag:blogger.com,1999:blog-1959463950984853136.post-49821948999983202732010-08-13T10:20:00.000-07:002010-08-13T10:21:51.522-07:00September 1st banlist predictionsI know its been a while I have been busy with other things in my summer and I will soon begin updating more frequently.<br />
<br />
So here comes my Banlist Predictions:<br />
<b><br />
</b><br />
<b>Banned:</b><br />
Cold Wave- Really has been a issue ever since we have had cards that can pop like 2 or more cards.<br />
<br />
Ronintoadin- This card really should just go, it gave frogs to much power.<br />
<br />
<b>Limited: </b><br />
X-saber Faultroll-A 2400 beater that you can special summon for free thats plus one every turn? yea...<br />
<br />
Infernity Launcher- OTK enabler<br />
<br />
Royal Oppression- this card is to good of an anti-meta card and its also to good when you take a meta deck, summon everything and then have this facedown.<br />
<br />
Magician of Faith- Should come of the list, it is kind of slow being flip effect and most broken spells are banned.<br />
<br />
<b>Semi-limited</b><br />
Machina Gearframe- Plus one 1800 beater is pretty dam good.<br />
<br />
Lumina, Lightsworn Summoner- Give Lightsworn a bit power back because they haven't really done much.<br />
<br />
Destiny Draw- Could be at 3 but I doubt it for now.<br />
<br />
Burial From a Different Dimension- With mezuki at one, it could be at 3.<br />
<br />
Plaguespreader Zombie- its good, but you do have to minus yourself one card and Mezuki is still at one..<br />
<br />
Scapegoat- could happen<br />
<br />
Swords of revealing light-could happen<br />
<br />
Snipe Hunter-could happen<br />
<br />
<b>Unlimited</b><br />
Goblin Zombie- if Darksoul is gonna run around at 3 this can too and Darksoul will since it is tcg exclusive.<br />
<br />
United We stand- could happen<br />
<br />
So yea this is what I predict/think the banlist should be like. The ones I put as could happen means it could since the card won't make a difference as far as i know.<br />
<br />
Laters....14170http://www.blogger.com/profile/03280333325922817029noreply@blogger.com0tag:blogger.com,1999:blog-1959463950984853136.post-54189421876405222232010-07-01T17:50:00.000-07:002010-07-01T19:55:28.474-07:00Yugioh: X-Saber Update<span><iframe align="left" frameborder="0" marginheight="0" marginwidth="0" scrolling="no" src="http://rcm.amazon.com/e/cm?t=tcg0f-20&o=1&p=8&l=bpl&asins=B003L9OEM2&fc1=000000&IS2=1&lt1=_blank&m=amazon&lc1=0000FF&bc1=000000&bg1=FFFFFF&f=ifr" style="align: left; height: 245px; padding-right: 10px; padding-top: 5px; width: 131px;"></iframe></span><br />
So far my Newest build is this:<br />
20 Monsters:<br />
3 XX-Saber Darksoul<br />
<br />
1 X-Saber Pashuul<br />
<br />
3 XX-Saber Faultroll<br />
<br />
2 XX-Saber Fulhelmknight<br />
<br />
1 Gorz the Emissary of Darkness<br />
<br />
2 XX-Saber Boggart Knight<br />
<br />
1 Summoner Monk<br />
<br />
2 X-Saber Airbellum<br />
<br />
1 Sangan<br />
<br />
1 Rescue Cat<br />
<br />
1 D.D. Crow<br />
<br />
2 XX-Saber Emmersblade<br />
<br />
<br />
9 Spell Cards<br />
<br />
2 Gold Sarcophagus<br />
<br />
1 Heavy Storm<br />
<br />
1 Mystical Space Typhoon<br />
<br />
1 Giant Trunade<br />
<br />
2 Book of Moon<br />
<br />
1 Brain Control<br />
<br />
1 Mind Control<br />
<br />
1 Cold Wave<br />
<br />
<br />
<br />
11 Traps<br />
<br />
2 Gottoms’ Emergency Call<br />
<br />
2 Bottomless Trap Hole<br />
<br />
1 Starlight Road<br />
<br />
1 Torrential Tribute<br />
<br />
1 Trap Dustshoot<br />
<br />
1 Solemn Judgment<br />
2 Dust Tornado<br />
This deck has done very well in various match ups for me. Monsters like Gorz catch people by suprise and to have that extra 2700 beater (and token) applies pressure to the opponent. Gold Sarc continues being helpful and alot of time gets me game by cold wave or cat. Traps are pretty typical, DustTornado is good vs infernity launcher and royal oppression.<br />
Side Deck:<br />
1 Mirror Of Oaths<br />
2 Royal Oppression<br />
2 Legendary Jujisu Master<br />
2 Saber Hole<br />
1 Trap Stun<br />
1 Crevice into the Different Dimension<br />
1 D.D. Crow<br />
2 Light Imprisoning Mirror<br />
1 System Down<br />
1 Consecrated Light<br />
1 Mind Crush<br />
Mostly to handle GB's, Perfect Herald, Infernity, Frogs while at the same time being pretty well off against quickdraw and other decks. Consecrated light is good but can be worked around, so you side in much more than just that hence why I only use one.<br />
Match- Ups:<br />
1-1 Vs GB's<br />
1-0 vs Infernity<br />
1-0 Vs Macros<br />
1-0 Vs Frog Monarchs<br />
1-0 vs Synchro Cat<br />
1-0 vs Perfect Herald<br />
For the most part i have tried many different Match ups at least once and will continue to do so.<br />
As for now, Laters..14170http://www.blogger.com/profile/03280333325922817029noreply@blogger.com0tag:blogger.com,1999:blog-1959463950984853136.post-13173880756861824482010-06-22T21:58:00.000-07:002010-06-22T22:03:10.273-07:00X-saber deck update<p>Few things for the X-saber Deck</p><p>Ragigura is meh to be honest. Alot of times it doesnt seem like I need somethnig back from grave to hand. </p><p>Added Bottomless and Torrential For more defense. </p><p>Monk is good and so is sangan, Cat is just broke in this deck and they let you search it out. </p><p>Gold sarcs are working fine so far, similar to monk and sangan but also get cold wave and other targets. I will keep updated..</p>14170http://www.blogger.com/profile/03280333325922817029noreply@blogger.com0tag:blogger.com,1999:blog-1959463950984853136.post-90953931853859289052010-06-21T23:30:00.000-07:002010-06-21T23:47:12.184-07:00X-saber Deck<p>I will be entering a gold series tourney this Wednesday with the following:</p><p><span style="color:#996633;">3 xx-saber Darksoul</span></p><p><span style="color:#996633;">2 xx-saber fulhelmknight</span></p><p><span style="color:#996633;">2 xx-saber emmersblade</span></p><p><span style="color:#996633;">2 x-saber airbellum</span></p><p><span style="color:#996633;">2 D.D. Crow</span></p><p><span style="color:#996633;">1 x-saber Ragigura</span></p><p><span style="color:#996633;">3 x-saber Faultroll</span></p><p><span style="color:#996633;">1 Morphing Jar</span></p><p><span style="color:#996633;">2 x-saber Boggart Knight</span></p><p><span style="color:#996633;">1 Rescue Cat</span></p><p><span style="color:#996633;">1 x-saber pashuul</span></p><p><span style="color:#009900;">1 Heavy Storm</span></p><p><span style="color:#009900;">1 Mystical Space Typoon</span></p><p><span style="color:#009900;">2 Gold Sarcophogus</span></p><p><span style="color:#009900;">1 Cold Wave</span></p><p><span style="color:#009900;">1 Giant Turnade</span></p><p><span style="color:#009900;">1 My Body As A shield</span></p><p><span style="color:#009900;">1 Brain Control</span></p><p><span style="color:#009900;">1 Mind Control</span></p><p><span style="color:#009900;">2 Book Of Moon</span></p><p><span style="color:#663366;">1 Starlight Road</span></p><p><span style="color:#663366;">1 Royal Opression</span></p><p><span style="color:#663366;">2 Gottoms Emergency Call</span></p><p><span style="color:#663366;">2 Dust Tornado</span></p><p><span style="color:#663366;">1 Solemn Judgment</span></p><p><span style="color:#663366;">1 Trap Stun</span></p><p><span style="color:#000000;">Side Deck: Idk at the moment it will probaly be geared towards Frogs,Perfect Herald, GB's and Infernity.</span></p><p><span style="color:#000000;">Monsters: Nothing unusual really in x-saber line up. Pashuul has gained alot of polularity and certainly will gain more as naturia beast comes out. Opression and this tihng sitting there sets up for a nice lock.</span></p><p><span style="color:#000000;">Spells: Gold Sarc at first I was iffy about, but seeing as how so many decks that topped yugioh Championship Chicago ran it; I thought I would give it a try. Sets up nicely for cat plays with cold wave which many times can be instant win.</span></p><p><span style="color:#000000;">Traps: Opression was something that sounded weird at first, but lets make some observations:</span></p><p><span style="color:#000000;">1: Most x-sabers are fairly strong and can hold on their own.</span></p><p><span style="color:#000000;">2: Swarming the field, disrupting the hand and then oppressing any attempt to come back is a very effective strategy.</span></p><p><span style="color:#000000;">3: many ways to get around oppression when you need too..like trap stun, cold wave, giant turnade, ect..</span></p><p><span style="color:#000000;">4: XX-saber Emmersblade and Fulhelmknight activate in the damage step so it is oppression free.</span></p><p><span style="color:#000000;">Now for other tihngs:</span></p><p><span style="color:#000000;">No saber Hole???? Well as I mentioned before saber hole is actually kinda limited in what it can negate. Myabe side deck worthy or one in main deck seems best. Divine Warning coming out in Duelist Revolution seems to be a better pick in negating summons.</span></p><p><span style="color:#000000;">Laters..</span></p>14170http://www.blogger.com/profile/03280333325922817029noreply@blogger.com0tag:blogger.com,1999:blog-1959463950984853136.post-72225880637125960722010-06-17T23:04:00.000-07:002010-06-17T23:14:25.617-07:00Yugioh card: Saber Hole??<p>It seems to not be as poplular at it used to be. I hear people talk about running 2,1 or even 0 copies.There may be a few reason for this and I can explain why.</p><p>1) Speed- One thing that stood out to me about the 3rd place deck last championship was how it took out defense for speed. Considering we are in a very fast format this is an appluadable choice to do since game can easily be done witihng your first turns. Makes less chances for you opponent to get their outs to you since you are beating them pretty fast.</p><p>2) Saber Hole can't negate everything. From what I understand it isn't like opression where it can stop summon like return from or different dimension and so on. The card is more like a bottomless with a horn of heaven/solemn judgment feel to it.</p><p>Laters..</p>14170http://www.blogger.com/profile/03280333325922817029noreply@blogger.com0tag:blogger.com,1999:blog-1959463950984853136.post-43104932016959442352010-06-14T22:21:00.000-07:002010-06-16T08:29:57.499-07:00Synchron Explorer and Yugioh Championship Chicago<p>Is awesome, sets up for quick synchros. Junk Destroyer was a bit to hyped, it is good but not something that can come out constantly in quickdraw like duelers seemed to think. </p><p>I might try a deck based on Junk Destroyer I saw on you tube. From what I remember is that it used a mini-LS engine and synchron explorer. I'll keep updated if anything. I'll post my Rescue Cat Synchro deck soon as soon as I get to test it.</p><p>So Yugioh Championship Chicagoa Is this weekend..</p><p>I can see in top 16:</p><p>Quickdraw</p><p>Perfect Herald</p><p>X-sabers</p><p>Infernity</p><p>Frogs of some kind</p><p>GB's</p><p>Machina Gadgets</p><p>Cat</p><p>Maybe LS or BW</p><p>Laters..</p><p>The width strains against the failing hate. </p><p></p>14170http://www.blogger.com/profile/03280333325922817029noreply@blogger.com0tag:blogger.com,1999:blog-1959463950984853136.post-39083759180644908952010-06-11T23:57:00.000-07:002010-06-12T00:06:22.444-07:00Yugioh Deck: QuickDraw Sworns<span style="color:#996633;">2 x Light and Darkness Dragon<br />1 x Dark Armed Dragon<br />1 x Gorz the Emissary of Darkness<br />3 x Quickdraw Synchron<br />1 x Aurkus, Lightsworn Druid<br />2 x Dandylion<br />1 x Jain, Lightsworn Paladin<br />3 x Junk Synchron<br />1 x Lumina, Lightsworn Summoner<br />2 x Lyla, Lightsworn Sorceress<br />1 x Necro Gardna<br />1 x Plaguespreader Zombie<br />2 x Ryko, Lightsworn Hunter<br />3 x Synchron Explorer<br />2 x Wulf, Lightsworn Beast</span><br /><br /><span style="color:#006600;">1 x Brain Control<br />1 x Charge of the Light Brigade<br />1 x Foolish Burial<br />1 x Heavy Storm<br />1 x Monster Reincarnation<br />2 x Pot of Avarice<br />1 x Reinforcement of the Army<br />3 x Solar Recharge</span><br /><br /><p><span style="color:#663366;">2 x Royal Decree</span></p><p><span style="color:#663366;">1 x Trap Dustshoot</span></p><p><span style="color:#000000;">This is my most recent lightsworn build and I will break it down for you.</span></p><p><span style="color:#000000;">Monsters: Mostly instant synchros with a few nice boss monsters like LADD and DAD. I was thinking of adding Chaos Sorcerer and may try to find room for it. LS mills for you speeding up the synchro power of this deck alot. Dandny is there for LADD or synchro into Junk Destroyer.</span></p><p><span style="color:#000000;">Spells: Mostly Lightsworn Engine Stuff with Pot of arvice to get back and re-use cards like LADD DAD or Synchron Expolorer. Foolish has so many plays in this deck it isn't funny.</span></p><p><span style="color:#000000;">Traps: Royal Decree helps you keep these strong monsters on the field. Trap Dusthoot is there in case you draw it first turn, which is a very good start for anyone.</span></p><p><span style="color:#000000;">Overall the deck has doen good vs : X-sabers, Frog Monarchs and Fortune Lady Zero.</span></p><p><span style="color:#000000;">Laters..</span></p>14170http://www.blogger.com/profile/03280333325922817029noreply@blogger.com0tag:blogger.com,1999:blog-1959463950984853136.post-60781484090201049152010-06-08T23:29:00.000-07:002010-06-08T23:35:22.083-07:00DoomcaliCat<p>Is pretty awesome, I have play tested the deck. I will post he build in a later post. </p><p>Recently I have tried these new decks:</p><p>Geartown Machina-tested Great</p><p>Kristya Sworn-testing soon</p><p>CaliCat- so far so good</p><p>I did a post on Machina Geartown and I will eventually get to the other 2.</p><p>Haven't been able to update lately but I will do so tomorrow</p><p>Laters..</p><p></p>14170http://www.blogger.com/profile/03280333325922817029noreply@blogger.com1tag:blogger.com,1999:blog-1959463950984853136.post-69590281535483970632010-06-02T20:42:00.000-07:002010-06-02T20:48:47.416-07:00Banisher Of the Radiance<p>Tried this card in gadgets, it tends to put pressue on opponent to go after it. This is good because at the same time you can continue summoning gadgets and should be able to protect Banisher with D-prisons ect..</p><p>It counters the meta greatly since the meta is xsabers and infernitys right now. My anti meta line up today was:</p><p>2 Thunder King Rai-oh</p><p>2 Doomcaliber Knight</p><p>2 Banisher of The Radiance</p><p>From there I had typical Gadget stuff like Cyber Dragon, Tragoedia and the Gadgets themselves.</p><p>The build beat everyone I vsed today. i beat BW's, Quickdraw and Absolute Zero. I hope tomorrow to test vs infernity and x-sabers.</p><p>Later I will say more about the deck..</p>14170http://www.blogger.com/profile/03280333325922817029noreply@blogger.com0tag:blogger.com,1999:blog-1959463950984853136.post-91752378321406715762010-05-31T21:20:00.000-07:002010-05-31T21:35:11.834-07:00yugioh deck-Geartown Machina<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjK4TeQje2bmsv0cAbHsp85JLDE4HQe73QnWBa42kOJOcM9XslYE81rusUJd06tXS6x2o3Mlakid34-Hw49pXAiEQ9xrZgETHFMpPjhtcthXB4gvNgk8hCCjJ3xXNBF4Xq2akC2_Hc2pAY/s1600/176932.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 219px; height: 320px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjK4TeQje2bmsv0cAbHsp85JLDE4HQe73QnWBa42kOJOcM9XslYE81rusUJd06tXS6x2o3Mlakid34-Hw49pXAiEQ9xrZgETHFMpPjhtcthXB4gvNgk8hCCjJ3xXNBF4Xq2akC2_Hc2pAY/s320/176932.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5477659144628311810" /></a><br /><p>I tried this build today and it worked rather well:</p><p><span style="color:#cc6600;">2 Ancient Gear Gadjiltron Dragon</span></p><p><span style="color:#cc6600;">2 Machina Peacekeeper</span></p><p><span style="color:#cc6600;">3 Machina Fortress</span></p><p><span style="color:#cc6600;">1 Machina Force</span></p><p><span style="color:#cc6600;">3 Machina Gearframe</span></p><p><span style="color:#cc6600;">3 Cyber Valley</span></p><p><span style="color:#cc6600;">2 Thunder King Rai-oh</span></p><p><span style="color:#cc6600;">2 Breaker The magical Warrior</span></p><p><span style="color:#cc6600;"></span></p><p><span style="color:#006600;">1 Giant Turnade</span></p><p><span style="color:#006600;">1 Heavy Storm</span></p><p><span style="color:#006600;">1 MST</span></p><p><span style="color:#006600;">3 Geartown</span></p><p><span style="color:#006600;">1 Limiter Remover</span></p><p><span style="color:#006600;">3 Smashing Ground</span></p><p><span style="color:#006600;">1 Lightning Vortex</span></p><p><span style="color:#663366;"></span></p><p><span style="color:#663366;">2 Bottomless Traphole</span></p><p><span style="color:#663366;">1 Malevolent Catastrophe</span></p><p><span style="color:#663366;">3 Dimensional Prison</span></p><p><span style="color:#663366;">1 Solemn Judment</span></p><p><span style="color:#663366;">2 Dust Tornado</span></p><p><span style="color:#663366;">2 Starlight Road</span></p><p><span style="color:#663366;">1 Magical Hats</span></p><p><span style="color:#000000;">Beatstick your opponent like crazy is whats this deck does best. Gadjiltron works well with fortress as discard fodder. Valleys helps you draw into your cards for certain combos. Rai-oh is there to helps vs the meta decks and stop synchros from running you over.</span></p><p><span style="color:#000000;">Magic cards a pretty basic, there alot of monster removal to take down you opponents LP quickly. Geartown is there for Ancnient Gear Gadjiltron.</span></p><p><span style="color:#000000;">Traps- nothing different in particular, but there are some techs like dust tornado for the meta decks and </span><span style="color:#000000;">Malevolent Catastrophe</span><span style="color:#000000;"> to help set off geartown.</span></p><p><span style="color:#000000;">Laters..</span></p><p><span style="color:#cc6600;"></span></p><p><span style="color:#cc6600;"></span></p><p></p><p></p><p></p><p> </p>14170http://www.blogger.com/profile/03280333325922817029noreply@blogger.com0tag:blogger.com,1999:blog-1959463950984853136.post-59496523000896124082010-05-27T17:52:00.000-07:002010-05-28T17:18:15.548-07:00To the Top: Perfect Herald<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgKZrKgP5aNZYJ3yTJyvu6s3UVQpASHeDoDRk-Xx2ukRSr0LKFJbH2_tZgt0Nx0y_GHM6I0b9QIZjxPG75Ubf98wfB06zDBxGZAW-iKKkzkTTVqbfl2Nc7Ss3WtnLzU4pnJoa6OxkCfqzk/s1600/PerfectHeraldTSHD-JP-SR.jpg"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 219px; height: 320px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgKZrKgP5aNZYJ3yTJyvu6s3UVQpASHeDoDRk-Xx2ukRSr0LKFJbH2_tZgt0Nx0y_GHM6I0b9QIZjxPG75Ubf98wfB06zDBxGZAW-iKKkzkTTVqbfl2Nc7Ss3WtnLzU4pnJoa6OxkCfqzk/s320/PerfectHeraldTSHD-JP-SR.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5476121835483790738" /></a><br /><p>I have watched a Perfect Herald deck duel three times and I got to say, I am impressed. The deck can gain control quicker and longer than a Light and Darkness Dragon deck can. Tethys, Goddess of Light gets you so many fairy's. Most of the time Tethys, Goddess of Light and Perfect Heralds with a load of fairy's in hand is game. the deck has search power through Manju Of The Thousand Hands and stuff like that. Tethys, Goddess of Light is rather easy to summon with Soul of Purity and light as tribute fodder.</p><p>The deck can get its fair share of bad hands. Sometimes you can get to many of the big star monsters. Other times you may not draw into perfect herald or anything to help you search perfect herald fast enough. The last thing is that you can run out of fairy's quickly if you don't get Tethys, Goddess of Light out (thats if you opponent has that much worth negating..)</p><p>I don't know the whoel decklist for the deck but I will give some cards I remember seeing and that I would recommend.</p><p><span style="color:#cc6600;"><strong>Shining Angel</strong>: Good searcher for Manju, Arcana Force the fool, and Dimensional Alchemist.</span></p><p><span style="color:#cc6600;"><strong>Dimensional Alchemist</strong>: Very good in this deck since you A) Have alot of monsters and B) remove them often with soul of purity and light.</span></p><p><span style="color:#cc6600;"><strong>Tethys, Goddess of Ligh</strong>t: Helps you draw alot of fairy's since most of the deck is monsters (like 30).</span></p><p><span style="color:#cc6600;"><strong>Herlad Of Perfection</strong>: Negator of all and the awesome boss in this deck</span></p><p><span style="color:#cc6600;"><strong>Herald of Purple/orange/greenlight</strong>: Thiso ne is really up to the player, but usually people use Purple and Orange. Orange is just too good and saves you from boss monsters while purple is good in this trap heavy format.</span></p><p><span style="color:#cc6600;"><strong>Arcana Force the Fool</strong>: Searchable by shining angel and just a got defense wall incase you need to stall it out a little bit.</span></p><p><span style="color:#cc6600;"><strong>Nova Summoner</strong>: Another searcher you can use and some people do, but you don't really have to if you run Shining Angels.</span></p><p><span style="color:#cc6600;"><strong>Archlord Kristya</strong>: Helps you lock the opponent even more and easy to sumon in this deck becasue you fill the grave with fairy's fairly easily.</span></p><p><span style="color:#cc6600;"><strong>Honest</strong>: Protect your fairy's</span></p><p><span style="color:#006600;">Now Magics:</span></p><p><span style="color:#006600;"><strong>Pot of Avric</strong>e: Good draw power and get fairys back to deck. Good to lower count for Archlord Kristya.</span></p><p><span style="color:#663366;">Traps:</span></p><p><span style="color:#663366;"><strong>Royal Decree</strong>: Makes the lock alot easier since all you will be negating is monster effects and spells.</span></p><p>I am sure there is more in the deck such as staples (solemn, storm ect..) but here are just some of the tech's used in the deck.</p><p>Hope you enjoyed this and laters all..</p>14170http://www.blogger.com/profile/03280333325922817029noreply@blogger.com0tag:blogger.com,1999:blog-1959463950984853136.post-31692048163697419582010-05-26T11:45:00.000-07:002010-05-26T12:03:25.490-07:00Machina Gadgets<p>So here is my build:</p><p><span style="color:#cc6600;">2 Yellow Gadget</span></p><p><span style="color:#cc6600;">2 Red Gadget</span></p><p><span style="color:#cc6600;">2 Green Gadget</span></p><p><span style="color:#cc6600;">3 Machina Gearframe</span></p><p><span style="color:#cc6600;">1 Machina Peacemaker</span></p><p><span style="color:#cc6600;">1 Machina Force</span></p><p><span style="color:#cc6600;">2 Machina Fortress</span></p><p><span style="color:#cc6600;">1 Neo-spacian Grand-mole</span></p><p><span style="color:#cc6600;">1 DoomCaliberKnight</span></p><p><span style="color:#006600;">3 Book Of Moon</span></p><p><span style="color:#006600;">3 Smashing Ground</span></p><p><span style="color:#006600;">2 Fissure</span></p><p><span style="color:#006600;">1 Heavy Storm</span></p><p><span style="color:#006600;">1 MST</span></p><p><span style="color:#006600;">1 Limter Removal</span></p><p><span style="color:#006600;">1 Nobleman Of Crossout</span></p><p><span style="color:#663366;">2 Starlight Road</span></p><p><span style="color:#663366;">1 Royal Oppression </span></p><p><span style="color:#663366;">2 Bottomless Traphole</span></p><p><span style="color:#663366;">1 Traphole</span></p><p><span style="color:#663366;">1 Torrential Tribute</span></p><p><span style="color:#663366;">1 Mirror Force</span></p><p><span style="color:#663366;">3 Dimensional Prison</span></p><p><span style="color:#663366;">1 Solemn Judgment</span></p><p><span style="color:#663366;">2 Dust Tornado</span></p><p><strong>Side Deck:</strong></p><p><span style="color:#cc6600;">2 Thunder King Rai-oh</span></p><p><span style="color:#cc6600;">1 DoomCaliber Knight</span></p><p><span style="color:#cc6600;">1 D.D. Warrior Lady</span></p><p><span style="color:#cc6600;">1 D.D. Assailant</span></p><p><span style="color:#cc6600;">1 Spirit Reaper</span></p><p><span style="color:#006600;">3 Dimensional Fissure</span></p><p><span style="color:#006600;">1 Nobleman of Crossout</span></p><p><span style="color:#663366;">1 Royal Opression</span></p><p><span style="color:#663366;">2 Light-Improsoning Mirror</span></p><p><span style="color:#663366;">1 Mind Crush</span></p><p><span style="color:#663366;">1 Crevice Into the Different Dimension</span></p><p>Working well so far, the main deck can easily wreck alot of the top decks. I can easily take control of the field with one of one cards and then push for game with gadgets and machinas. I side into a stun gadgets version to play a bit mind games with the opponent. They won't expect that and I will side in what ever is appropriate in that match up. </p><p>For top decks, side would go something like this:</p><p>Frogs: Dimensional fissure,Royal Opression,Crevice, Stun Monsters</p><p>Infernity: Similar as above, plus Mind Crush</p><p>X-sabers: Dimensional fissure with Stun Monsters, Royal Opression, Nobleman of Crossout, Mind Crush</p><p>Laters..</p>14170http://www.blogger.com/profile/03280333325922817029noreply@blogger.com0tag:blogger.com,1999:blog-1959463950984853136.post-62503365649139676092010-05-24T01:21:00.000-07:002010-05-24T01:33:15.779-07:00This format march 2010Some thoughts about the format..<br /><br />We Have:<br /><br />1) Infernity OTK<br />2) Frog FTK<br />3) Gottoms Loop<br /><br />Slowly those three decks will dominate more and rise in popularity.<br /><br />What I would suggest on banlist<br />Banned:<br />RoninToadin- Pretty busted for a few reasons. One is that you can FTK using it. Two is you can run through half your deck with this card and Substitoad.<br /><br />Rescue Cat- Thanks to Darksoul.. but it could have been argued as bannable pre-darksoul.<br /><br />Limited:<br />X-saber-Faultroll - this one enables the gottoms loop but besides that it is way to easy to bring out now.<br /><br />Infernity Launcher- OTK enabler..make like 3-4 synchros in one turn is just wow.<br /><br />just some ideas..14170http://www.blogger.com/profile/03280333325922817029noreply@blogger.com0tag:blogger.com,1999:blog-1959463950984853136.post-74665094564229488432010-05-21T21:56:00.000-07:002010-05-21T22:07:32.516-07:00New techs for the LS deck and other things<p>Royal Decree seems to be rather fine when mained so far. Debating whether is should keep them or add 2 Dust instead. </p><p>Debating on putting DAD in the deck, just CS seem good so far tho.</p><p>1 Beckoning Light works well for me, you do not need to get JD that many times as long as the rest of the deck has some power in it. Which is why this deck has 3 Celestia....</p><p>Frogs are really broken in what they do, the forbidden list will probaly limit stuff because getting ftked is no fun. Kevein had stated that they do not make cards with the intention of it going on the banlist, well I guess they do not play test often enough.</p><p>Thats all for now..</p>14170http://www.blogger.com/profile/03280333325922817029noreply@blogger.com0tag:blogger.com,1999:blog-1959463950984853136.post-92089307297399986462010-05-18T15:27:00.000-07:002010-05-26T12:06:39.324-07:00Frog Synchro Deck<p>Another deck to post up here:</p><p><span style="color:#cc6600;">3 Swap Frogs</span></p><p><span style="color:#cc6600;">3 Dupe Frogs</span></p><p><span style="color:#cc6600;">3 Fishborg Blaster</span></p><p><span style="color:#cc6600;">2 Beelze Frogs</span></p><p><span style="color:#cc6600;">3 Des Frog</span></p><p><span style="color:#cc6600;">1 Ronintoadin</span></p><p><span style="color:#cc6600;">3 Substitoad</span></p><p><span style="color:#cc6600;">1 Treeborn Frog</span></p><p><span style="color:#009900;">3 Hand Destruction</span></p><p><span style="color:#009900;">3 Murray Of Greed</span></p><p><span style="color:#009900;">3 Upstart Goblin</span></p><p><span style="color:#009900;">1 Foolish Burial</span></p><p><span style="color:#009900;">2 Pot of Arvice</span></p><p><span style="color:#009900;">3 Salvage</span></p><p><span style="color:#009900;">1 Card Destruction</span></p><p><span style="color:#009900;">1 Giant Turnade</span></p><p><span style="color:#009900;">1 Heavy Storm</span></p><p>The monsters are pretty basic for frogs. Ronintoadin is run in one because you only need one to set the combo off. Fish Borg Blaster is your tuner</p><p>Spells are there to speed up the process of geting your synchro spam. </p><p>Extra deck is typical stuff, you need every level synchro since this deck can make any level.</p><p>Side deck can be anti-backrow stuff because that is what can mainly stop you. As well as the extra Ronintoadin's for the D.D. crow you will be facing.</p><p><strong>To explain the combo</strong> : You use Swap Frog to dump Ronintoadin or any other frogs in Ronintoadin is in the grave already. You have at least one frog and ronintoading in grave, now you need substitoad and fishborg ready. Fishborg is the tricky one to get in grave, you can't dump it with Swap Frog because it dumps only aqua types, and Fish Borg Blaster is a fish. Usually you get it in grave by Hand-D, Swap Frog's effect to discard a card to special summon itself or foolish. </p><p>Then you summon Substitoad and start summoning Ronintoadin by removing from play frogs. You first bring out the other swap frogs to dump more frogs to the grave, since Swap Frogs can dump a frog if they are normal summoned or special summoned.</p><p>Keep the ones you want to synchro with in the deck. Then you bounce swap frogs to your hand. You can then normal summon again, another frog, because that is swap frog effect for being bounced to the hand. While this summoning is once per turn, bouncing Swap Frog is not because it is a cost. </p><p>After doing the Swap Frog combo you should end up with like 2 swap frogs in hand and like treeborn and any other frogs you won't synchro with in grave. Now you summon Ronintoadin by removing from play a frog.</p><p>Tribute Ronintoadin with Substitoad and summon a frog (one you wan't to synchro with). Usually go for mist worm first becasue later on you may not have space to make it. This is down by first getting out Des Frog. Then you can discard a Swap Frog to summon the tuner, Fishborg Blaster. You can remove from play the Swap Frog you just discarded or any other frog in grave to summon ronintoadin from the grave. Tribute it with substitoad to summon Beelze Frog, the 3 star one. 5 (Des Frog) + 3 ( Beelze Frog) + Fishborg Blaster (1 star tuner)= Mist Wurm.</p><p>From there you can make more synchros as long as you have frogs in your deck to synchro with some in your grave, for Ronintoadin and cards to discard in your hand for Fishborg Blaster.</p><p>Out for now..</p>14170http://www.blogger.com/profile/03280333325922817029noreply@blogger.com0tag:blogger.com,1999:blog-1959463950984853136.post-64812818918047796342010-05-16T13:41:00.000-07:002010-05-26T12:07:32.537-07:00Lightsworns 2010<p>New build goes like this:</p><p><span style="color:#cc6600;">2 Lyla<br />1 Ryko<br />3 Wulf<br />2 Aurkus<br />1 Ehren<br />1 Jain<br />1 Garoth<br />3 Celestia<br />1 Lumina<br />2 Judgment Dragon<br />2 Honest<br />2 D.D.Crow<br />1 Plague<br />1 Tragoedia<br />1 Gorz<br />1 Chaos Sorcerer<br /><br /></span><span style="color:#009900;">1 Charge of the light brigade<br />3 Solar Recharge<br />1 MST<br />1 Cold Wave<br />1 Heavy<br />1 MST<br />1 Gold Sarc<br />1 My Body As a Shield<br />1 Brain Control<br /><br /></span><span style="color:#663366;">2 Dust Tornado<br />1 Beckoning Light<br />1 Royal Oppression</span></p><p>So I have some new tech's to deal with the meta right now. 2 D.D. Crow to help beat infernity plus it gives me a dark monster for CS. No DAD becuase there is not enough darks in the deck. D.D. crow can stop so many things besides infernity like pot of arvice or another lumina. </p><p>Dust Tornado helps against infernity launcher and stop the otk of infernity. Also a good overall card against anytihng so it's not gonna be useless in other match ups.</p><p>Royal Opression is there for similar reasons, it jsut stop any synchro spam or X-sabers who can be quite synchro happy themselves. Royal Opression just says no to so many decks and while it may stop this deck's special summoning cards like Judgment Dragon, you try to play it right.</p><p>Most of the cards teched in where made to help increase your chance of winning against the new decks that are topping alot, while at the same time being live cards against other decks.</p><p></p><p><br /><br /><br /><br /><br /></p>14170http://www.blogger.com/profile/03280333325922817029noreply@blogger.com0tag:blogger.com,1999:blog-1959463950984853136.post-44987641345906489422010-05-15T20:06:00.000-07:002010-05-15T20:20:07.774-07:00Yugioh Championship VA<p>So far I hear Infernity and Sabers are doing quite well. So are Gadgets, LS variants, Cat Synchro and some other decks. Overall the format still seems like it can be diverse by the top decks within the middle rounds. Hopefully the rest of the Championship will stay that way.</p><p>No quickdraw is weird but I am sure someone will squeeze one out. BTW intresting ruling I found is that LADD can special summon a monster from grave even thought it is solemned. Yeaa so LADD kinda gets past solemn lol.</p><p>Other than that between the two new ones x-sabers and infernity, Infernity has the better chance. At first I thought x-sabers had a chance but after playing both today, Infernity might have the chance.</p><p>Fairy deck was intresting, the herald of perfection and kristya one. From what I heard the person easily was dropping Kristya and Herald quickly which is GG for most decks. It played some Mokey Mokey cards, which I have never heard off.</p><p>More to come soon..</p>14170http://www.blogger.com/profile/03280333325922817029noreply@blogger.com0tag:blogger.com,1999:blog-1959463950984853136.post-53447437490305047632010-05-13T22:45:00.001-07:002010-05-26T12:06:03.111-07:00Underated Cards<p>What are some cards that duelists seem to overlook?</p><p><strong>Scrap Iron Scare</strong> crow I was looking at the Onlytheduel's blog and found a deck using scrap Iron scarecrow. While it may not be a plus one gaining card or have any broken combos with it, it can slow down you oppoenent and protect you monsters. This very controlling aspect is perfect for stun builds and any other anti-meta builds.</p><p><strong>Shrink </strong> i know Honest does a better job but shrink is more splashable and makes Stardust easy to take down. it does have on main difference over honest, that is that you can get past a bottomless traphole by shrinking your own monster or avoid any other similar cards like smashing ground.</p><p><strong>Magic Drain </strong>while it may not immediatly stop something, it can force your oppoenent to go minus just to play a spell card. Works well in decks liek gadgets since they always try to keep ahead in card advantage. Great in counter Fairy's too.</p><p><strong>Breaker the Magical Warrior</strong> I have seen players go as far as main decking it and it has worked. With Infernity and their large amount of backrow, this card can prove to be very useful. You can also combo this with cards such as geartown for a free 3000 beatstick, which is nothing new but just more reasons to see use in Breaker the Magical Warrior.</p><p><strong>Lightsworn Barrier </strong>some regional topping decks actually used this card. it is kind of like scrap iron scarecrow in terms of purpose, but has milling added to it. Best in pure Lightsworn decks where most of the time you will have lightsworns on the field. This card will let those lightsworns stick around longer and increase your milling,which is great for lightsworns.</p><p></p>14170http://www.blogger.com/profile/03280333325922817029noreply@blogger.com0tag:blogger.com,1999:blog-1959463950984853136.post-49769624462121114842010-05-12T16:27:00.000-07:002010-05-24T01:30:50.602-07:00X-sabers<p>Recently i read Jae Kims blog on X-sabers and I ithnk there are many valid pointsi n terms of how broken dark soul is. Boggart is too as its a stronger maurading captain makin Faultroll easier. Dark Souls ruling came out to be that it can activate multipel times at the end phase. So rescue cat can become a pot of greed basicall or a hyunlei with a search involved ( Darksoul+ airbellum into Hyunlei for a possible plus 3). I mean like what where they thinking. </p><p>Apparently cards are banned/limited because of future sets, so whats the reason behind rescue cant Twart? Now I do not think they are the second comming of tele-dad like others seem to believe, but x-sabers do have a couple of cheap cards that continue a trend of overpowered card design. </p><p>Srry but infernities will fail at this jump. They are very much expected to show so thats one thing against them. They really are incosistent, after watchign them being played soem games you jsut set cards and don't draw a launcher and just lose. Decks liek X-sabers, Lightsworns, Machina Gadgets/Gadgets, Dandywarrior have some sort of consistency whether it be via searchers or jsut cards in the deck that dont count on one card to the all the work. Look at it this way besides JD ls still have Celestia/Honest/Chaos Sorcerer while infernity seem to be all about launcher. Dont get me wrong when launcher does go off tho it very much broken. Kind of liek starlight road.</p>14170http://www.blogger.com/profile/03280333325922817029noreply@blogger.com0tag:blogger.com,1999:blog-1959463950984853136.post-53725273564675111392010-05-10T19:36:00.000-07:002010-05-10T19:42:58.751-07:00Decks I think May do well in the future<p>Synchro Cat With More beast's in it. Getting one more beast tuner (The Fabled Cerebal) you have keymouse and other new stuff for beasts in Duelist revolution. </p><p>Magical Merchant turbo was a deck that intrigues me. I wanna see if i can get a deck that is like an all grave toolbox using some of the lightsworn cards and 3 x Magical Merchant. </p><p>Counter Fairy's is another one, Divine warning gives them quite a boost. They can run so many control cards no it's not even funny. </p><p>I will try to keep up with posts.. I would like to note that I have a busy week for your info </p><p>Till Next time</p>14170http://www.blogger.com/profile/03280333325922817029noreply@blogger.com0tag:blogger.com,1999:blog-1959463950984853136.post-28203648212738521752010-05-09T20:52:00.000-07:002010-05-09T21:05:06.185-07:00Random Stuff<p>I remember in the beggining of the format people where trying magical Merchant in lightsworns. It just occured to me that it is a bug and that it could let you splash doom dozer. Could be worth a try since doom dozer runs over alot of monsters.</p><p>Morphing jar can be so annoying when used right. I have observed pretty good hands go to meh b/c of it. It's a lol card to use and works great in some decks.</p><p>Cactus bouncer with black garden was rather annoying. Plus counter fairy's and pollinosis where played in the deck. Very intresting deck and it worked quite well.</p><p>Thats all for now..</p><p></p>14170http://www.blogger.com/profile/03280333325922817029noreply@blogger.com0tag:blogger.com,1999:blog-1959463950984853136.post-71191935151700604812010-05-08T21:17:00.000-07:002010-05-08T21:34:08.100-07:00So far in this meta<p>So yea I have been busy l8tly havent had much time to update but yea here it goes:</p><p>Gadgets: Still own they will be good all format. Pretty Consistant and gain easy pluses. I have seen these builds main nobleman now because hamster can be annoying to get over. i think DoomCali would be mroe effective since it can get other things too.</p><p>Lightsworn: Still Dominates, I am sure at VA you will see some builds there. Iyt pretty intresting b/c alot of the new builds arent too typical so there could be alot more variants popping around. I was wonderign If any one would try liek a Kristyaswornbuild with Soul of purity and Light and maybe dimsional Alchemist. What bout marshmellon? </p><p>GB's: Kinda got hit a lil with the new card, corridor of suffering. GB players will have to prepare for this with dust and twisters.</p><p>Cat: Also still good. Calicat may be alot more favorable now b/c doomcali can rlly be effective vs infernity.</p><p>Quickdraw/Dandywarrior: only got better with new cards in the shining darkness. I expect them to still top.</p><p>X-sabers: I potentially see them topping. Boggart night and darksoul are pretty insane and as you know alot of the meta decks have like a few power cards and these are some of the xsabers'.</p><p>Infernity: While inconsistent form what I have seen they def can synchro alot and are hard to come back form when they do get thier combo off. Like some games it seems like you just set cards and let your opponenet beat you then you jsut get Launcher or mirage and proceed to win form there.</p><p>Frogs: They have potential, Ronintoadin is pretty dam good. The synchro version is very fast (but can be stopped easy) and I am sure there will be other variants to be tried out. My synchro frogs otked like 70 percent of the time. Thats pretty good considering how slow the format is supposed to be.</p><p>Those are decks I see that have potential to top 8 at the next jump. Till next time..</p><p></p><p></p>14170http://www.blogger.com/profile/03280333325922817029noreply@blogger.com0