Wednesday, May 12, 2010

X-sabers

Recently i read Jae Kims blog on X-sabers and I ithnk there are many valid pointsi n terms of how broken dark soul is. Boggart is too as its a stronger maurading captain makin Faultroll easier. Dark Souls ruling came out to be that it can activate multipel times at the end phase. So rescue cat can become a pot of greed basicall or a hyunlei with a search involved ( Darksoul+ airbellum into Hyunlei for a possible plus 3). I mean like what where they thinking.

Apparently cards are banned/limited because of future sets, so whats the reason behind rescue cant Twart? Now I do not think they are the second comming of tele-dad like others seem to believe, but x-sabers do have a couple of cheap cards that continue a trend of overpowered card design.

Srry but infernities will fail at this jump. They are very much expected to show so thats one thing against them. They really are incosistent, after watchign them being played soem games you jsut set cards and don't draw a launcher and just lose. Decks liek X-sabers, Lightsworns, Machina Gadgets/Gadgets, Dandywarrior have some sort of consistency whether it be via searchers or jsut cards in the deck that dont count on one card to the all the work. Look at it this way besides JD ls still have Celestia/Honest/Chaos Sorcerer while infernity seem to be all about launcher. Dont get me wrong when launcher does go off tho it very much broken. Kind of liek starlight road.

Monday, May 10, 2010

Decks I think May do well in the future

Synchro Cat With More beast's in it.  Getting one more beast tuner (The Fabled Cerebal) you have keymouse and other new stuff for beasts in Duelist revolution. 

Magical Merchant turbo was a deck that intrigues me. I wanna see if i can get a deck that is like an all grave toolbox using some of the lightsworn cards and 3 x Magical Merchant. 

Counter Fairy's is another one, Divine warning gives them quite a boost. They can run so many control cards no it's not even funny. 

I will try to keep up with posts.. I would like to note that I have a busy week for your info 

Till Next time

Sunday, May 9, 2010

Random Stuff

I remember in the beggining of the format people where trying magical Merchant in lightsworns. It just occured to me that it is a bug and that it could let you splash doom dozer. Could be worth a try since doom dozer runs over alot of monsters.

Morphing jar can be so annoying when used right. I have observed pretty good hands go to meh b/c of it. It's a lol card to use and works great in some decks.

Cactus bouncer with black garden was rather annoying. Plus counter fairy's and pollinosis where played in the deck. Very intresting deck and it worked quite well.

Thats all for now..

Saturday, May 8, 2010

So far in this meta

So yea I have been busy l8tly havent had much time to update but yea here it goes:

Gadgets: Still own they will be good all format. Pretty Consistant and gain easy pluses. I have seen these builds main nobleman now because hamster can be annoying to get over.  i think DoomCali would be mroe effective since it can get other things too.

Lightsworn: Still Dominates, I am sure at VA you will see some builds there. Iyt pretty intresting b/c alot of the new builds arent too typical so there could be alot more variants popping around. I was wonderign If any one would try liek a Kristyaswornbuild with Soul of purity and Light and maybe dimsional Alchemist. What bout marshmellon? 

GB's: Kinda got hit a lil with the new card, corridor of suffering. GB players will have to prepare for this with dust and twisters.

Cat: Also still good. Calicat may be alot more favorable now b/c doomcali can rlly be effective vs infernity.

Quickdraw/Dandywarrior: only got better with new cards in the shining darkness. I expect them to still top.

X-sabers: I potentially see them topping. Boggart night and darksoul are pretty insane and as you know alot of the meta decks have like a few power cards and these are some of the xsabers'.

Infernity: While inconsistent form what I have seen they def can synchro alot and are hard to come back form when they do get thier combo off. Like some games it seems like you just set cards and let your opponenet beat you then you jsut get Launcher or mirage and proceed to win form there.

Frogs: They have potential, Ronintoadin is pretty dam good. The synchro version is very fast (but can be stopped easy) and I am sure there will be other variants to be tried out. My synchro frogs otked like 70 percent of the time. Thats pretty good considering how slow the format is supposed to be.

Those are decks I see that have potential to top 8 at the next jump. Till next time..

Tuesday, May 4, 2010

Frogs

So I heard frogs are pretty busted now..

I tried the deck with the new cards and dam it synchros. It rivals the synchro capabilities of infernity. Ronintoadin or w/e its called is soo broken. 

Often by turn 2 (at latest 3) I can make stardust goyo and sum other synchro. I'll say more later about it when it comes to testing it tommorrow.

Infernities are somewhat overhyped. I think they can do good stuff, but like they can still lose some games. It is not like DAD return or anything like that.  I am sure they will get a little better when ppl test their builds out and improve it.

I wonder how xx-saber Darksoul will work out. Does it miss timing if more than 1 activates a turn? If it doesnt that thing is pretty busted if you ask me. Come september I am pretty sure rescue cat will get banned but then again JD shoulda went to one and that never happened.

Some ppl at my local reconized the goodness of spore. It is a great tech in Quickdraw plants/Dandywarrior.  

Thats all for now..

Sunday, May 2, 2010

Top ten trap cards (not on banlist)

1) Trap Dushoot Also known for winning games, can turn any ones strategies around and also give the you the edge by knowing what they'll have.

2) Torrential Tribute Sometihng that can turn the game around and also a way of keeping field swarming in check.

3) Solemn Judgemnet Played in so many decks and negates so many cards. Fastest spell speed and can save you the duel. 

4) Mirror force similar to torrential but not as chainable.

5) Bottomless Traphole Good overall card. Can get special summons so it makes it better than traphole.

6) Iccarus Attack chain it right and you get a plus one.

7) Royal Oppression Stops special summons which means game to alot of decks or at least can give the match in one duelers favor.

8) Dimensional Prison is becoming increasingly popular. It is better than Sakuretsu armor because it removes the monster from play, taking out any grave options the monster may have given. 

9) Beckoning Light In lightsworns it makes any meh hand into a broken hand.

10) Royal Decree Good side deck card for some decks and can negate all of these top 10 trap cards (except solemn depending on the situations).

Saturday, May 1, 2010

Top 10 Spell cards of all time (not on banlist)

I thought I would do another part to this. So here we go..

1)Brain Control Alot of people think it should get banned and I can see why. People end games with just this one card. The tides have turned so much from just one card. Brain control DAD u mad?

2) Heavy Storm I believe Heavy storm is a good thing. It would be really annoying to have decks set like 5 cards without any possibility of heavy. Starlight road kinda does this (which was a dumb card to begin with) but yea heavy is a plus one if used right and helps you do your thing.

3) Mind Control similar to brain but to a lesser extent, since you are limited to what you can do with the card.

4) Charge of the Light Brigade easily splashed and one of the most powerful cards in lightsworn. Searches and mills?!? Very good 

5) Foolish Burial has many uses and is very flexable. You could send a wulf, Mezuki,necro, or a 4th LS for JD.

6)  Smashing Ground best one for one card spell period.

7) Cold Wave In certain decks like Cat and LS it can prove to be game winning since you can jsut otk your opponenet without having to get torrential tribute on you and so on.

8) Gold Sarcophagus Searches out boss monsters or spells liek charge of the light brigade and makes a hand it a god hand possible.

9) Pot of Arvice more popular now for some reason. A plus one that lets you recycle cards is great. 

10) My Body As A Shield increasingly more popular this format, this card can allow you to over extend if necassary. Helps push for game and lets you swarm, something alot of decks now do.

Trap cards next?