Monday, May 31, 2010

yugioh deck-Geartown Machina


I tried this build today and it worked rather well:

2 Ancient Gear Gadjiltron Dragon

2 Machina Peacekeeper

3 Machina Fortress

1 Machina Force

3 Machina Gearframe

3 Cyber Valley

2 Thunder King Rai-oh

2 Breaker The magical Warrior

1 Giant Turnade

1 Heavy Storm

1 MST

3 Geartown

1 Limiter Remover

3 Smashing Ground

1 Lightning Vortex

2 Bottomless Traphole

1 Malevolent Catastrophe

3 Dimensional Prison

1 Solemn Judment

2 Dust Tornado

2 Starlight Road

1 Magical Hats

Beatstick your opponent like crazy is whats this deck does best. Gadjiltron works well with fortress as discard fodder. Valleys helps you draw into your cards for certain combos. Rai-oh is there to helps vs the meta decks and stop synchros from running you over.

Magic cards a pretty basic, there alot of monster removal to take down you opponents LP quickly. Geartown is there for Ancnient Gear Gadjiltron.

Traps- nothing different in particular, but there are some techs like dust tornado for the meta decks and Malevolent Catastrophe to help set off geartown.

Laters..

 

Thursday, May 27, 2010

To the Top: Perfect Herald


I have watched a Perfect Herald deck duel three times and I got to say, I am impressed. The deck can gain control quicker and longer than a Light and Darkness Dragon deck can. Tethys, Goddess of Light gets you so many fairy's. Most of the time Tethys, Goddess of Light and Perfect Heralds with a load of fairy's in hand is game. the deck has search power through Manju Of The Thousand Hands and stuff like that. Tethys, Goddess of Light is rather easy to summon with Soul of Purity and light as tribute fodder.

The deck can get its fair share of bad hands. Sometimes you can get to many of the big star monsters. Other times you may not draw into perfect herald or anything to help you search perfect herald fast enough. The last thing is that you can run out of fairy's quickly if you don't get Tethys, Goddess of Light out (thats if you opponent has that much worth negating..)

I don't know the whoel decklist for the deck but I will give some cards I remember seeing and that I would recommend.

Shining Angel: Good searcher for Manju, Arcana Force the fool, and Dimensional Alchemist.

Dimensional Alchemist: Very good in this deck since you A) Have alot of monsters and B) remove them often with soul of purity and light.

Tethys, Goddess of Light: Helps you draw alot of fairy's since most of the deck is monsters (like 30).

Herlad Of Perfection:  Negator of all and the awesome boss in this deck

Herald of Purple/orange/greenlight: Thiso ne is really up to the player, but usually people use Purple and Orange. Orange is just too good and saves you from boss monsters while purple is good in this trap heavy format.

Arcana Force the Fool: Searchable by shining angel and just a got defense wall incase you need to stall it out a little bit.

Nova Summoner: Another searcher you can use and some people do, but you don't really have to if you run Shining Angels.

Archlord Kristya: Helps you lock the opponent even more and easy to sumon in this deck becasue you fill the grave with fairy's fairly easily.

Honest: Protect your fairy's

Now Magics:

Pot of Avrice: Good draw power and get fairys back to deck. Good to lower count for Archlord Kristya.

Traps:

Royal Decree: Makes the lock alot easier since all you will be negating is monster effects and spells.

I am sure there is more in the deck such as staples (solemn, storm ect..) but here are just some of the tech's used in the deck.

Hope you enjoyed this and laters all..

Wednesday, May 26, 2010

Machina Gadgets

So here is my build:

2 Yellow Gadget

2 Red Gadget

2 Green Gadget

3 Machina Gearframe

1 Machina Peacemaker

1 Machina Force

2 Machina Fortress

1 Neo-spacian Grand-mole

1 DoomCaliberKnight

3 Book Of Moon

3 Smashing Ground

2 Fissure

1 Heavy Storm

1 MST

1 Limter Removal

1 Nobleman Of Crossout

2 Starlight Road

1 Royal Oppression 

2 Bottomless Traphole

1 Traphole

1 Torrential Tribute

1 Mirror Force

3 Dimensional Prison

1 Solemn Judgment

2 Dust Tornado

Side Deck:

2 Thunder King Rai-oh

1 DoomCaliber Knight

1 D.D. Warrior Lady

1 D.D. Assailant

1 Spirit Reaper

3 Dimensional Fissure

1 Nobleman of Crossout

1 Royal Opression

2 Light-Improsoning Mirror

1 Mind Crush

1 Crevice Into the Different Dimension

Working well so far, the main deck can easily wreck alot of the top decks. I can easily take control of the field with one of one cards and then push for game with gadgets and machinas. I side into a stun gadgets version to play a bit mind games with the opponent. They  won't expect that and I will side in what ever is appropriate in that match up. 

For top decks, side would go something like this:

Frogs: Dimensional fissure,Royal Opression,Crevice, Stun Monsters

Infernity: Similar as above, plus Mind Crush

X-sabers: Dimensional fissure with Stun Monsters, Royal Opression, Nobleman of Crossout, Mind Crush

Laters..

Monday, May 24, 2010

This format march 2010

Some thoughts about the format..

We Have:

1) Infernity OTK
2) Frog FTK
3) Gottoms Loop

Slowly those three decks will dominate more and rise in popularity.

What I would suggest on banlist
Banned:
RoninToadin- Pretty busted for a few reasons. One is that you can FTK using it. Two is you can run through half your deck with this card and Substitoad.

Rescue Cat- Thanks to Darksoul.. but it could have been argued as bannable pre-darksoul.

Limited:
X-saber-Faultroll - this one enables the gottoms loop but besides that it is way to easy to bring out now.

Infernity Launcher- OTK enabler..make like 3-4 synchros in one turn is just wow.

just some ideas..

Friday, May 21, 2010

New techs for the LS deck and other things

Royal Decree seems to be rather fine when mained so far. Debating whether is should keep them or add 2 Dust instead. 

Debating on putting DAD in the deck, just CS seem good so far tho.

1 Beckoning Light works well for me, you do not need to get JD that many times as long as the rest of the deck has some power in it. Which is why this deck has 3 Celestia....

Frogs are really broken in what they do, the forbidden list will probaly limit stuff because getting ftked is no fun. Kevein had stated that they do not make cards with the intention of it going on the banlist, well I guess they do not play test often enough.

Thats all for now..

Tuesday, May 18, 2010

Frog Synchro Deck

Another deck to post up here:

3 Swap Frogs

3 Dupe Frogs

3 Fishborg Blaster

2 Beelze Frogs

3 Des Frog

1 Ronintoadin

3 Substitoad

1 Treeborn Frog

3 Hand Destruction

3 Murray Of Greed

3 Upstart Goblin

1 Foolish Burial

2 Pot of Arvice

3 Salvage

1 Card Destruction

1 Giant Turnade

1 Heavy Storm

The monsters are pretty basic for frogs. Ronintoadin is run in one because you only need one to set the combo off.  Fish Borg Blaster is your tuner

Spells are there to speed up the process of geting your synchro spam. 

Extra deck is typical stuff, you need every level synchro since this deck can make any level.

Side deck can be anti-backrow stuff because that is what can mainly stop you. As well as the extra Ronintoadin's for the D.D. crow you will be facing.

To explain the combo : You use Swap Frog to dump Ronintoadin or any other frogs in Ronintoadin is in the grave already. You have at least one frog and ronintoading in grave, now you need substitoad and fishborg ready. Fishborg is the tricky one to get in grave, you can't dump it with Swap Frog because it dumps only aqua types, and Fish Borg Blaster is a fish. Usually you get it in grave by Hand-D, Swap Frog's effect to discard a card to special summon itself or foolish.

Then you summon Substitoad and start summoning Ronintoadin by removing from play frogs. You first bring out the other swap frogs to dump more frogs to the grave, since Swap Frogs can dump a frog if they are normal summoned or special summoned.

Keep the ones you want to synchro with in the deck. Then you bounce swap frogs to your hand. You can then normal summon again, another frog, because that is swap frog effect for being bounced to the hand. While this summoning is once per turn, bouncing Swap Frog is not because it is a cost. 

After doing the Swap Frog combo you should end up with like 2 swap frogs in hand and like treeborn and any other frogs you won't synchro with in grave. Now you summon Ronintoadin by removing from play a frog.

Tribute Ronintoadin with Substitoad and summon a frog (one you wan't to synchro with). Usually go for mist worm first becasue later on you may not have space to make it. This is down by first getting out Des Frog. Then you can discard a Swap Frog to summon the tuner, Fishborg Blaster. You can remove from play the Swap Frog you just discarded or any other frog in grave to summon ronintoadin from the grave. Tribute it with substitoad to summon Beelze Frog, the 3 star one. 5 (Des Frog) + 3 ( Beelze Frog) + Fishborg Blaster (1 star tuner)= Mist Wurm.

From there you can make more synchros as long as you have frogs in your deck to synchro with some in your grave, for Ronintoadin and cards to discard in your hand for Fishborg Blaster.

Out for now..

Sunday, May 16, 2010

Lightsworns 2010

New build goes like this:

2 Lyla
1 Ryko
3 Wulf
2 Aurkus
1 Ehren
1 Jain
1 Garoth
3 Celestia
1 Lumina
2 Judgment Dragon
2 Honest
2 D.D.Crow
1 Plague
1 Tragoedia
1 Gorz
1 Chaos Sorcerer

1 Charge of the light brigade
3 Solar Recharge
1 MST
1 Cold Wave
1 Heavy
1 MST
1 Gold Sarc
1 My Body As a Shield
1 Brain Control

2 Dust Tornado
1 Beckoning Light
1 Royal Oppression

So I have some new tech's to deal with the meta right now. 2 D.D. Crow to help beat infernity plus it gives me a dark monster for CS. No DAD becuase there is not enough darks in the deck. D.D. crow can stop so many things besides infernity like pot of arvice or another lumina.

Dust Tornado helps against infernity launcher and stop the otk of infernity. Also a good overall card against anytihng so it's not gonna be useless in other match ups.

Royal Opression is there for similar reasons, it jsut stop any synchro spam or X-sabers who can be quite synchro happy themselves. Royal Opression just says no to so many decks and while it may stop this deck's special summoning cards like Judgment Dragon, you try to play it right.

Most of the cards teched in where made to help increase your chance of winning against the new decks that are topping alot, while at the same time being live cards against other decks.