Thursday, April 29, 2010

Top 10 monster cards of all time (not on banlist tho)

i thought this would be somtihng fun to talk about so here we go:

1)  Dark Armned Dragon took a whole format for itself. DAD return and tele-dad could easily bring this card out a reck you. If you play a dark deck you play dark armned dragon. Today it stands as one of the msot powerful card ever and still is till this day.

2)Judgment Dragon like dark armned dragon this card was a boss monster and get this.. it is still at 2! JD is jsut so easy to summon and has the advantage of not being a dead card late game unliek DAD.

3) Rescue Cat with x-sabers and thier new support this card just get's more broke. The way it works along with monk is even more broke. You know a card is powerful when the name of the deck starts with a card that is limited to one.

4) Destiny hero malicious this card was a key card in tele-dad decks since it allowed to bring out level 8 synchros with easiness. Withh d-draw and stratos this card was broken and would give you quite the advantage.

5) plaguespreader zombie this card is one card that makes zombies what it is.. you recycle this card like crazy. With mezuki and all of the other zombies you got yourself a synchro fest.

6) Gorz the emissary of Darkness single handily can beat you opponent. you get a free 2700 beat stick with a token!

7) Stardust Dragon while it doesn't come out a much as the days of tele-dad stardust can be quite pain to get of a field. 

8) Brionic this card would otk you with zombies. Also could be a good out to stardust dragon. Somtimes it could let you push for that last bit of damage you have to put in.

9) Gladiator Beast Gyzarus- pop 2 tag out for more pluses? 

10) Light and Darkness Dragon this card is quite the beast. While lightsworns may beat it pretty easy against other decks it can wreck you. You have to use up cards just to lower it's attack.  The dandy and drill warrior combo makes this card easy to summon.

hmm alot of these cards are old cards but we know they are powerful since they are still used today.

Wednesday, April 28, 2010

Yugioh deck: infernities

So this archetype is comming out this saturday for the first time. i have seen the deck in action once at my locals an I gotta say it can do quite the otk. You at one point seem to be losing b/c you have no hand and in yugioh hand advantage can be a sign of how ahead you are of your opponent. However this infernity dueler (who wa vsing cat) just came outta now where with like 3 synchros and had 2 barriers (searched one with Archfiend) and it was like wow.

Now another side to this is that in one of the other games they played they Cat player disrupted the play via dusttornado I belive and it pretty much took it down. It seems that stopping the synchro spam just makes the deck auto- lose for the most part. Another thing I hear is that the deck isn't that consistent. I can see why.. if you get stopped, then buidling up the combo again will be hard with all your resources used up.

Trishula does make a difference since it is a broken synchro the generates alot of advantage in an infernity deck. You can easily make 3 and strip your oppoenent of at least 2 cards.

We will see more as the cards get released this saturday.

May price guesses for the exclusives:

XX-Saber Darksoul-80 USD

Koa'ki Meiru Prototype - 5 USD (lol rare but good for its deck)

Snyffus- 15 USD

Infernity Barrier (Secret Rare)-90 USD

This is at least on sneak peak day could change with time.. 

Currently Drill Warrior is 35 on ebay like wth.. i means its good but not THAT good. I guess hype for a card that is in a deck that topped a jump is great right now..

Thats all for now

Monday, April 26, 2010

Yugioh Meta analysis post Shonen Jump..

Seeing how x-saber didn't top I can see X-saber Emmersblade go down in price. 

Why can't X-sabers top?

Well one thing I hear is that it has consistency issues. Alot of the cards need to be in certain numbers (like Fautroll Needs 2 monsters on field).

X-sabers don't really have an engine. You don't see x-sabers being splashed in any decks. You could put the LS engine in x-sabers but you can put it in other decks that do a better job with it. Their boss monster is good but not comparable to other boss monsters like JD or DAD. Overall x-sabers where overhyped to me but come Shinning darkness I can see them as more playable.

Edit: Wow x-sabers just got way better. X-saber Darksoul: If this card you control is sent to the Graveyard, during the End Phase, you can add 1 "X-Saber" Monster from your Deck to your Hand. 100/100 lvl 3 BEAST type.. Seems to improve x-saber consistency.  

Congrats to Jeff Jones, won the 1st Dark End and now the last. So dandywarrior won.. that deck can go so plus with the right plays. I gotta say night assailant is good tech in this deck. Drill warrior and this card make an amazing combo. You use night assailants effect bring back 2 flip effect monsters??

For those of you who don't know what Night assailant does: FLIP: Select 1 monster on your opponent's side of the field and destroy it. When this card is sent directly from your hand to the Graveyard, return 1 Flip Effect Monster from your Graveyard to your hand.

So far star cards of this format (ones that weren't really last format): LADD, Dandylion, Super Nimble Mega Hamster, Ryko, Drill Warrior, Doomcaliber Knight, Night Assailant, Card Trooper and thats all for now.

Comming Soon Infernities....

Sunday, April 25, 2010

Shonen Jump New Jersey Update

This Shonen Jump was full like 2,100ish people. 

Looks Like the Finals is Jeff Jones vs. Renaldo Lainez  in a match up of Doomcal Gadgets vs Quick Draw. 

DoomCaliber Knight's price will see a nice rise in prize.. as if it was already easy to get. Gadgets definatly had to get to the top tables. With smashing at three and all the new tech's in them it was bound to happen. Honestly tho it went way further than I expected.

Quickdraw was insanly popular today with 3 of them in the top 8 I believe. Drill warrior is pretty broke. Also helps how not everyone knows the rulings for it. There was a feature match where someone pointed  a play someone could have done against Drill warrior but the player didn't do it. Not taking anything away from the card just saying.

Over all the top tabels where pretty mixed. You had a little bit of gadgets, Lightsworns, QD,Cat, and Glads. Yaa for a diverese format!

I gotta say I wonder what that dandyLS build is like. It didnt get as far but I heard it did good today. I was wondering when someone would do sometihng like that as LS + Dandy makes pretty good combos.

I hope everyone who went there had fun.

Friday, April 23, 2010

yugioh cards staples?!?

What cards where must haves last format?

Beckoning Light- it seems that alot of lightsworn players have abandoned this card. I can see go reasons for it, the lightsworn deck does not mill as fast and beckoning can be a dead cards sometimes. 

Cards that are currently replacing beckoning light are pot of arvice and Monster Reincarantion. Pot of Arvice is a plus and gets your stuff back, while reincarnation is faster that beckoning.

Gorz the emmissary of darkness- As I may have mentioned before (idr if i did) gorz is seeing less play because otk's are less possible this format. Still a great card tho..

Call of Haunted- has been out for a while. I think it really depends on the deck, but most decks find it to slow for use. Cat tends to be using it the most becuase re-using cat often is just broken.

Cards that are now used more

Sangan- Slower format makes sangan more viable and helps search now limited cards like Lumina or the semi-limited honest.

Solemn Judgement- Lightsworns use it now so that means pretty much every deck is using it now.

Card Trooper- at least in lightsworns it is.. milling 3 while boosting to 1900 is very good.

Neo Spacian Grand-mole- Gadgets have a tough time getting over Hamster, which right now is a very popular card.  Grand Mole says nooo by sending it back to your opponents hand. Also good out to stardust and other synchros. Alot of the recent topping builds I have seen for gadgets main this card.

Thats all for now.. expect some analysis on Sunday when we know what tops the jump.

Thursday, April 22, 2010

Yugioh Card: Cyber Dragon


Cyber dragon is too Good

Stats: 2100/1600 stats that are not tributed for is not bad. Cyber Dragon defines this attack line just how gorz defines the 2700 attack line.

Effect: Simple, you jsut get to special summon it when your opponent has a monster on their field.

What makes cyber dragon so special?

It is  a versatile yugioh card that can fit into many decks. You can see it in Synchro Cat,Gemni anti-meta, Gadgets, Dark Synchro, and I have seen Lightsworns tech one in too. Sometimes Cyber Dragon is your beatstick that helps you get over stuff you would have trouble getting over. Sometimes Cyber dragon is you way to bait bottomless. Like if you opponent has bottomless almost all the time cyber dragon will be the one to get bottomless. Cyber dragon gives you good plays with synchro decks. Cyber dragon make synchroing very easy and getting stardust or collossal is simple just summon Cyber dragon and a level 3 tuner. 

This format Cyber dragon is excellent. Gets over Hamster, gets over most cards that are normal summoned in general. In fact Cyber dragon was good last format too. It's just that in this new format it's good that te Cyber dragon can put quick pressure and is very effective and so are all the different possibilty's that it can do. Oh did i metion Chimertech Fortress dragon?

Card is like 4.2/5

Tuesday, April 20, 2010

Yugioh Shonen Jump New Jersey

Shonen jump New Jersey is our first jump for yugioh comming up this format and our last tourney to be called shonen jump. The new name is Yugioh Premier Event.. I kinda liked Shonen Jump better since premier event seems kinda generic and Shonen jump has been the name for so long..

Theres a few things I will adress and here they are:

What this jump means:

Over the past few weeks the meta has been  defined by regionals. While regionals are a good indicator of the meta, I beleive jump will give us a clearer view, since getting into these top tables is tough and a matter of what deck you play and how good you are. This year I predict alot of decks in the top tables more or less similar to what what decks topped regionals.

Last format first place was usually taken by Lightsworn or Twilight at pretty much any Jump. This format I can see that kind of consitency decreasing since there is definatly more balance in deck power this format. What you see in 1st-3rd place this jump may be different from the next one (which is gonna be a premier event).

What I see people doing/Advice:

Playtesting: It is key to play test your deck vs various decks. If you usally play certain group of freinds or local consider expanding by going somewhere else that may have more players and play test against any deck you would expect to see at the Jump, even the rouge ones. Rougue decks are usally decks you wouldn't see often but do have the capacity to top.

Just a brief on my tips:

1) Learn to read plays. Familarize yourself what what cards a deck plays (with the decks you expect to see). Check you opponents grave to know what they have used up.

2) How Many?:Consider how many of a certain card are run in a deck. Your opponents will not always have oppression or torrential. If you feel that you have game very early, go for it. Doesn't mean to go all out but just to try to get really ahead of your opponent. Getting this advantage early on can mean game already even if lifepoints are not at 0.

3) Don't get reckless: Preserve all your cards and consider what kind of exchanges you are making. Plus doesn't have to be made by playing cards, simply attacking can be a way to gain advantage. Consider this scenario: Mid game your opponent is constantly setting monsters that can't get over your Collosal Fighter. Don't summon anything because that facedown spell or trap can be torrential or anything that can get them back on track.Don't do moves that make you go minus unless you really need to. I have seen duelers Vortex 1 monster when lifepoints where pretty high.

4) Side deck: You should know what you are gonna side deck, but what will your opponent side deck. Be prepared for that too.

Setting up binders: Seriously expect to see many Monster binders when you get there. Really get what you want to get rid of in you binder. Save up on cards for the jump, don't trade/sell them at your locals. It's easier to get more at a jump because of the amount of players and the possibilty of someone really needing that card. Sell/trade before the jump, that's when people will most look for stuff that they need.

I honestly do not know if I am going, but I know some people from my locals will. This jump will have alot of big names in the yugioh community for its popularity and prize support that has been built up. I am sure you will see players like Jerry Wang (who comes to my locals from time to time), Jarel Winston, Mkhol (that gadget player). Don't let them intimidate you, anyone can be beatable at yugioh. 

The Jump experience is one where you always win, you will at least come out a better player.

Relax too, this is supposed to be fun.

For those of you going enjoy and goodluck!